Though I am a bit slower than expected (due to other projects), here is the first playable version of the Battlefleet Gothic Slaugth fleet list:
It is intended to be played with the 2010 FAQ / rules update.
Now let there be heavy playtesting to balance all the rules / ships and their point costs. Have fun!
I’ve been working on the Amaranthine Syndicate / Slaugth faction fleet list for Battlefleet Gothic in the past few days and although heavy deleting and rewriting is going on at the moment I wanted to show what I’ve been working on recently.
This version is far from done and even not playable yet but maybe you already want to take a look to see where this is going.
The ship weapon stats are not final, also the point costs are not adjusted properly. There are some descriptions wrong and/or missing and I’m not yet happy with the critical hit table of the new “Necrotic Beams”. Also I find it very hard to write new ship types.
My plan is to release a playable Version 0.5 soon and then extensively playtest and refine the fleet list. Also I am working on minature models for the Slaugth faction. They hopefully will be ready for ‘mass production’ once we hit version 1.0.
Comments, ideas and helpful suggestions are very welcome!
I always thought that the very well written Warhammer 40k background setting offered more possibilities for game design than just the well-selling major races, which Games Workshop supports with rulebooks and miniatures.
And the same applies to Battlefleet Gothic. Here we also just have the major factions – except the Adeptus Mechanicum, which I have very much welcomed.
But what about the other very inspiring ‘minor’ races/factions? Hrud? Slann? Kroot, Slaugth, Rak’Gol, Diasporex? Just to name a few..
So I decided to write a ruleset for them, starting with the dangerous and morbid Slaugth! If I like it and if it’s well accepted I will continue with more minor races. After some playtesting those rules will be available for download as “BFGplus”. Stay tuned!