BFG+ Slaugth Amaranthine Syndicate V0.6

Though I am a bit slower than expected (due to other projects), here is the first playable version of the Battlefleet Gothic Slaugth fleet list:


It is intended to be played with the 2010 FAQ / rules update.

Now let there be heavy playtesting to balance all the rules / ships and their point costs. Have fun!

Grey Knights strike cruiser proxy

Today I just finished my Grey Knights strike cruiser. For the model I used Firestorm Armada’s Zenian League Rense System Navy (RSN) Phoenix Class Destroyer.

For the basecoat I used Citadels Chaos Black, then Vallejos Gunmetal Metal. Then I inked the whole miniature with Badab Black, let it dry and afterwards drybrushed everything with Vallejo Game Color Silver.

The details are painted with Shining Gold, Golden Yellow, Scarlett Red and highlighted with brightened up versions of the same colours. Then I added some Games Workshop’s decals using Vallejos Decal Medium to cover and soften the borders of the decals so you won’t see them. Some lines and dots of white colour were put on the highest lying edges of the hull to strengthen the shining impression of the metal body.

GK strike cruiser 5 GK strike cruiser 4 GK strike cruiser 3 GK strike cruiser 2 GK strike cruiser 1

Introducing the factions

Here is a brief introduction of two of the factions participating in our Battlefleet Gothic campaign. But let them speak for themselves:

1505319_10152229580169415_1526078261_nThe Inquisition fleet at D’Gruppa has now been identified as “the cleaning”, the personal fleet of Lord Inquisitor Torquemada Coteaz, who currently is on a crusade to the Orar sub-sector to reincorporate the blackstone fortresses back into the Empire.

His flagship, the “bark of truth,” was seen along with a cruiser of the Grey Knights. About the rest of the fleet there is still known nothing.

400590_10203127282801913_946474277_nFormerly Fabricator General Typherius Xran was taken into custody under suspicion of tech heresy in carrying out various experiments prohibited by the Crimson Guard and was sent to Mars for further questioning. The command of the Adeptus Mechanicus command is now taken over by Magos Karastas Zel’noras, Celerius Tribuni and commander of the Crimson Guard. He personally supervised the repair of the former flagship Xrans, Ark of Clarity. His old flagship Wrath of the Mechanicum, a strong modified cruiser, formerly of Imperial Navy ranks joined the fleet to punish his enemies for their crimes.

BFG+ Amaranthine Syndicate V0.4

I’ve been working on the Amaranthine Syndicate / Slaugth faction fleet list for Battlefleet Gothic in the past few days and although heavy deleting and rewriting is going on at the moment I wanted to show what I’ve been working on recently.


This version is far from done and even not playable yet but maybe you already want to take a look to see where this is going.
The ship weapon stats are not final, also the point costs are not adjusted properly. There are some descriptions wrong and/or missing and I’m not yet happy with the critical hit table of the new “Necrotic Beams”. Also I find it very hard to write new ship types.

My plan is to release a playable Version 0.5 soon and then extensively playtest and refine the fleet list. Also I am working on minature models for the Slaugth faction. They hopefully will be ready for ‘mass production’ once we hit version 1.0.

Comments, ideas and helpful suggestions are very welcome!

Campaign round #3 + #4

The Mechanicum wanted to choose a stable alternative warp route to fly around Orar and instead to reach the system 201/23/GS/N.35/4, but was intercepted by a blockade of the Chaos fleet, which has brought the system itself under control.

The Inquisition is now owns the hive world Anvil 206. Several Mechanicum formations wanted to stop the conquest of the system by Lord Coteaz for unknown reasons, but failed due to the late arrival of reinforcements. The Mechanicum must now answer for this incident and may now answer to allegations of tech heresy. The war clouds are gathering..

Only the Tyranids were no longer seen again. Meanwhile astronavigators keep it very likely that only a smaller arm of the tyranid hive fleet has touched the sub-sector as a larger swarm passed.


Sub-sector 201/23/GS/S Orar:
– Alpha Legion, Lord Bale – 11 Renown
– Inquisition, Lord Torquemenda Coteaz – 11 Renown
– Adeptus Mechanicum, Fabricator General – 1 Renown


BFG plus

I always thought that the very well written Warhammer 40k background setting offered more possibilities for game design than just the well-selling major races, which Games Workshop supports with rulebooks and miniatures.

And the same applies to Battlefleet Gothic. Here we also just have the major factions – except the Adeptus Mechanicum, which I have very much welcomed.

But what about the other very inspiring ‘minor’ races/factions? Hrud? Slann? Kroot, Slaugth, Rak’Gol, Diasporex? Just to name a few..

bfgboxplus2So I decided to write a ruleset for them, starting with the dangerous and morbid Slaugth! If I like it and if it’s well accepted I will continue with more minor races. After some playtesting those rules will be available for download as “BFGplus”. Stay tuned!

BFG Traitor fleet progress

As you can see my Battlefleet Gothic Traitor fleet (Alpha Legion colour scheme) is growing. Or at least it is getting some paint. As already mentioned previously I use Firestorm Armada models as chep proxies.

From left to right you can see:

Sorylian Collective Plumbata Class Corvette -> perfectly to use for escort ships with a lance weapon in the front (e.g. Chaos Idolator Class Raider)

Zenian League RSN Spook Class Cruiser -> I think it fits very good for Imperial Navy Cruisers although I use this as a Chaos carrier

Corsairs Brigand Class Cruiser -> they have a nice ‘evil’ look so you can use them as ‘standard’ Chaos Cruisers

OLYMPUS DIGITAL CAMERAThe quality of the cast is ok. They come in resin with metal parts but the price is unbeatable: 6 – 7,25£ for 1 cruiser is just great!

Firestorm Armada as proxies for BFG

Some of my friends and me recently started playing Battlefield Gothic, one of the abandoned, unloved “Specialist Games” from Games Workshop.

Because the miniatures are now out of production we decided to use spaceships from Firestorm Armada. They look suprisingly good and in comparison they are really cheap.

Now I start building both Imperial Navy and Traitor fleets.

Campaign round #2

Our Tyranid player changed his mind and switched over to a Adeptus Mechanicum fleet list, also our Imperial Navy player took control over a Inquisition fleet. So the active fleets in the subsector Orar are as follows:

– Chaos fleet / Alpha Legion
– Adeptus Mechanicum
– Inquisition

The Tyranid Hive Fleet seems to have left the sector after it has absorbed the world Skargul. Since then no contact was reported with these creatures again. Currently it is uncertain whether the swarm observes or waits to embrace the whole sub-sector before it attacks.

This and other more confidential reasons has launched the Adeptus Mechanicum on the plan. The Mechanicum has taken the now dead mining planet Skargul back into operation and led it to new efficiency.

The Alpha Legion has expanded its sphere of influence to the hive world Orar after a battle with the Mechanicum.

First reports the Imperial Navy would have taken D’ Gruppa into control proved partially correct. In reality it is a fleet of the Holy Inquisition. Their Motivations and which Ordo exactly is active are unknown due to strict secrecy. Ordo Xenos is suspected due to the obvious Tyranid menace. But the Ordo Malleus also is not unlikely, especially since the Alpha Legion has expanded its sphere of influence in the sub-sector.

Once again, Lord Bale set out for the Orar system, with the same fleet specification involved the Tyranid skirmish before. The navigators warned of further solar storms and interference, but the patience of the Lord already was far overstretched. So he ordered the first two escorts of the purgators Purgators to advance.

After the Purgators reported energy signatures of imperial escorts, Lord Bale ordered a intervention of the whole fleet; regardless of the risks posed by solar flares and electromagnetic interference. Gradually the Chaos cruisers fell out of the Immaterium into the real space. Nothing would delay the conquest of the system once more!

After the first exchange of fire, the imperial ships could be identified as a flotilla of the Mechanicum. Also the servants of Omnissiah warped in support ships gradually.

The beginning of the battle was in favor of chaos, especially since reinforcement entered the sector faster and had better attack vectors. So the Mechanicum escorts were taken under fire, quickly decimated and eventually destroyed. A light cruiser was sabotaged directly by seven squadrons of assault boats and was nearly incapacitated. The tech priests of Mars had nothing to oppose the disciplined and experienced legionaries of Alpharius.

But with their attacks the Alpha Legion played the Mechanicum also in their hands: A freighter disguised as a light cruiser was also taken under fire by chaos troops. However, this corresponded entirely to the intention of the Mechanicum, because this ship was intended only as a test object and has been equipped with new technology and sensor phalanxes. Data and records gained by the attack were of some value for further research and developments.

After the first threats were out of the way, the three capital ships of chaos, the Yamato, the Doombringer and the Killfrenzy pushed further towards the flagship of the Mechanicum – a venerable Dominator cruiser which tried to keep the Chaos fleet at bay  with its destructive Nova Cannon.

The Purgators were already gone and went up in flames through the constant barrage of the Mechanicums Nova Cannon and the ongoing interference and solar flares made ​​it hard for the Chaos cruisers to get the Dominator cruiser in favorable target vectors.

Even for fighter and bomber squadrons there was no penetration possible; the venerable Dominator ship shone by an excellent point defense network.

But the pressure by the Nova Cannon grew up and the Yamato and the Doombringer kept on toward the battleship and concentrated their firepower. The insane bridge crew of the Killfrenzy, who was already notorious for their suicidal maneuvers, chose a course through a dense asteroid field, only to get a cheap fire corridor for a full broadside for a few seconds, and thus to support the other two cruisers in their attack.

Just as the net threatened to close and the combined firepower of the Alpha Legion forced the shields of Dominator in the knees and the first hits to the hull tore Techpriests into the emptiness of space, there came in the rescue for the Mechanicum: A Tyrant class cruiser – a rare type of the cruiser class spaceship, also armed with a Nova cannon – came out of the Warp into real space, directly behind the chaos fleet.

The besieged Dominator cruiser opted for a tactical retreat. The commander had carried out a sudden change of course and then all the energy systems have been shut down so that the chaos ships no longer could discover the ship by its energy emissions. Thus, the ship drifted unseen out of the area and left the fighting to the newly arrived Tyrant cruiser and its superior tactical position.

A solar flare captured the chaos cruisers on the rear and briefly tore the shields. Just then the first Nova cannon hits detonated on the Yamato. The bridge was mercilessly torn away from the flagship, all officers and Lord Bale with it. A second direct hit caught the Doombringer. Also without the protection of their shields, the ship was severely damaged by the Nova cannon and further explosions of secondary generators. The dull hammering of detonations, the loss of the command crew and the inability to oppose the range of the Nova cannon fire prompted the now surprisingly fast and badly damaged units to initiate a tactical retreat, too. Enough damage was done, the Mechanicum forces now had no longer enough capacity to attempt a landing on the hive world. Thus, the Chaos fleet withdrew too, in the direction of the inhabited planets of the sun from Orar.

[ … ]

Hastily emitted rescue boats searched for surviving officers of the primary bridge after the battle. Against all hopes a Chaos Space Marine was found drifting in space, badly injured: Lord Bale himself . Miraculously, he had survived his severe injuries caused by the explosion on the Yamato thanks to the dark gods. Even if his recovery would take some time, faster recovery and disturbing morphological transformations could not deny the impression father Nurgle himself has donated his blessing ..